"The City Park project is part of a larger strategy for the development of the public spaces of the downtown district of Ørestad City’s public spaces, the City Park and The Kay Fisker Plaza, named ØCity, The CITY OF ISLANDS.
The flexible matrix of round activity fields, created in 2005, has been developed in close dialogue with stakeholders and residents of this urban area.
Various themed "islands", distributed throughout the green carpet of the park, create areas with varying intensities, activities and characters to sustain social diversity and promote social interaction among the different interest groups of one of the newest neighbourhoods in Copenhagen." - MUTOPIA
How to be a pavilion in a functioning park?
The nature of the site - encircled with urban residential high-rise buildings - commends attention to the compositional placement of the new pavilion within the park. A network of eyes monitoring the park almost 360° requires a pleasing aerial view of the project embedded into its place. An "El Lissitzky-esk" approach was taken here, treating the park like a canvas already filled with harsh linearity (paths) and scattered circular forms (mounds). The pavilion, utilizing the existing language and typology, thus inserts itself into the overall composition.
[FURROW] - a long and narrow cut in the ground.
Initial reactions upon visiting the site...
+ The Ørestad residents were content with the current state of Byparken and utilized it frequently and at all times of the day/year.
+ People were not convinced of Bibiana's proposal for a culture center, apprehensive of creating an unnecessary obtrusion.
+ The park catered to all types of physical activity from biking to soccer and volleyball. But the greater area lacked a cultural hub.
+ By furrowing in the ground, the proposed pavilion could remain modest and respectful of its context all the while creating a new cultural center to the Ørestad region.
Taking the typology of one of the existing mounds and inverting it to create a depression in the park, the pavilion is then inserted into the ground, bridging the created void. The proposed underground pavilion thus becomes a place to withdraw and escape the surrounding visual noise created by the glossy buildings, all competing with each other for attention. This very cold, artificial environment is distracting and exhausting.
The pavilion is viewed as an escape from the area, a retreat. It becomes a place to ponder, contemplate and learn about other cultures through their different takes on children's illustrations; as it is all too easy to loose touch with art and culture amidst the menial tasks and routines of the every-day.
an architectural exploration through section depicting the interplay between mass, void and habitable space
+ a study of natural vs artificial lighting requirements.
A field of extruded, kid-sized nooks provide different sensory stimulations to be explored by meandering around and through them. Children can escape, explore, interact and create in a world scaled to the tiny human.
Just another walk in the park...
The pavilion, treated as an extension of the paths in the park, is experienced along continuous swooping ramps. This architectural promenade culminates in the center of the void; one of the arms projecting out and over the trees planted below.
This serene and poetic space allows you to be amongst a planted grove, removed from the hyper-activities of the park above. A covered deck allows users to sit and read amongst the trees in all weather. The adjacent space is open and flexible to accommodate any eventual needs such as parties, fundraisers, lectures, etc. Heavy white curtains allow control of the lighting and its directionality.
A water-catchment scheme is set into place at the bottom of the pit allowing for water to be reused in the building, creating a closed loop both sustainable and economically appealing.